Overview
Problem
The goal was to build a tower defense game with a distinctive central identity — rather than defending a generic base or flag, giving players an objective with real symbolic weight, backed by systems that could scale to dozens of levels and enemy types without becoming unmanageable.
Solution
Designed and developed Stand Tall in Unity around a custom wave generation system and a dynamically growing climbing path for enemies, supporting around 10 enemy types across roughly 50 levels, with progressive difficulty, a tower upgrade system, save/progression via Easy Save 3, and English/Persian localization.
Team
SoloTechnologies
- Unity
- C#
- Tower Defense
- Data-Driven Design
- Unity Localization
- Easy Save 3
Gallery
Lessons Learned
Building the wave and enemy systems data-driven from the start made it far easier to balance difficulty and add new content later, and centering the game around one strong symbol (the cypress) gave the whole project a clearer identity than a generic defense objective would have.
Usef Farahmand